Loom allows visitors to experience the art of spinning yarn for themselves. Using the original, historic loom as our guide, we created an interactive station that mimics the process of spinning yarn in a less complex representation. The visitor is digitally immersed in the process of creating yarn, guided by a chatbot that reacts to their real-time input. An AR-Overlay visualizes the movement of the original loom, connecting visitors to the past. Ultimately the visitor creates their own virtual cloth, based on their unique interaction data.
Starting out by creating very rudimentary and rapid prototypes we instantly got a rough idea of how things should work together. Extensive planning and construction work led to a greatly improved version of the older prototypes. Due to the numerous iterative steps and improvements in functionality, every interactive part of Loom represents an individual experience for itself.
Within only five months and through the cooperation of a great team, Loom was designed and built as a student project for the Tuchmacher-Museum, a historic cloth-making institution in the German city of Bramsche. At the end, the goal of this project was to preserve the old existing knowledge of cloth-making and to create a kind of new awareness for this almost forgotten craftsmanship.